Game Physics Through Practice

You know those moments in games where something just feels right? When a car drifts around a corner or a character lands with weight? That's physics—and it's not as intimidating as it sounds.

Our autumn 2025 program walks through the actual process. Not abstract theory. Real projects where you'll build collision systems, rigid body simulations, and particle effects that behave like they should.

Ask About September Intake
Game development workspace showing physics simulation in progress

What You'll Actually Build

Three focused modules spread across fourteen weeks. Each one builds on what came before, so nothing feels random or disconnected.

Collision Detection

Starting point for everything. Weeks 1-5 cover how objects know they've hit something—and what happens next.

  • Bounding volumes and spatial partitioning
  • Sweep testing for fast-moving objects
  • Response calculations that feel natural
  • Debug visualization tools you'll keep using

Rigid Body Dynamics

This is where things get interesting. Weeks 6-10 focus on making objects move with believable mass and momentum.

  • Integration methods that stay stable
  • Friction and restitution tuning
  • Constraint solving for joints and hinges
  • Performance profiling for complex scenes

Particle Systems

Final stretch in weeks 11-14. You'll create explosions, smoke, fluid effects—anything that needs thousands of small pieces working together.

  • Emitter design and lifetime management
  • Force fields and environmental effects
  • GPU acceleration techniques
  • Artistic control without killing framerate

Who's Teaching This

Two people who've spent years debugging physics systems for actual shipping games. They've made the mistakes so you won't have to.

Portrait of Batbayar Tsend, lead physics instructor

Batbayar Tsend

Physics Systems Lead

Spent six years at a mid-size studio working on racing games. The kind where players notice immediately if tire grip feels off. Now he teaches the debugging approaches that saved him during countless crunch periods. Expects you to ask questions when something doesn't make sense.

Portrait of Ganbat Erdene, technical advisor

Ganbat Erdene

Technical Advisor

Came up through mobile games where every millisecond counts. Knows more optimization tricks than anyone should. He'll show you how to make complex simulations run on hardware that shouldn't be able to handle them. Sessions run long when people get stuck—he doesn't mind.

How This Program Actually Works

Two evening sessions per week, plus weekend lab access when you need to hammer through a problem. September 8, 2025 start date gives everyone time to sort out schedules.

Classes meet Tuesday and Thursday evenings from 6:30 to 9:00 PM. That's real instruction time, not including the lab hours when Batbayar or Ganbat are around for questions. Most people find they need three to five extra hours weekly to keep up—less if you've coded before, more if physics feels new.

Program Structure

14

Weeks of Instruction

Runs through early December 2025, finishing before holiday schedules get hectic. Two-week break mid-October so everyone can catch their breath.

8

Maximum Class Size

Small groups mean you get actual feedback on your code. Nobody disappears into the back of the room. If you're stuck, someone notices.

3

Portfolio Projects

Each module ends with something you can show employers. Not perfect—nothing ever is—but functional enough to demonstrate you understand what's happening under the hood.